Friday, October 19, 2012

THE Fantasy Cliche

Vorpal swords: good for
killing jabberwockies, not for
your fiction.
This plot is basically the synopsis of everything wrong to do when you're writing fantasy. If anyone does this, I will personally go to their house and make them apologize for writing such a travesty.

A hero lives in a land that eerily resembles medieval England if medieval England were romanticized and otherwise inaccurate. There, he is a poor farm boy just trying to raise money from his family. Meanwhile a dark lord with a name like Gramir of the Wicked Death comes back from the underworld where he came and is seeking revenge. Gramir or one of his goons kills the farm boy's family, and he mourns. After he mourns, he decides to avenge. He finds an all-powerful sword that once belonged to either the greatest hero of this land's history or the strongest god in the pantheon (there's only one religion, and it's polytheistic). Behind the sword there's an elderly mentor that tells hero the truth; that wasn't his real family, and he's prophesized to kill Gramir. The mentor teaches little that the protagonsit needs to know and then dies. It doesn't matter how. The protagonist feels as if he will fail, but keeps going. Meanwhile, the king's daughter (always blonde and pale) is captured by Gramir, but the hero is on a long quest and doesn't know. As the hero travels he meets a handful of interchangable but awkward sidekicks. When the protagonist faces Gramir, he throws away these sidekicks (who would be perfectly useful as human shields, in my opinion) and takes out his sword. Despite the fact he barely knows how to hold it, he kills Gramir because of the power that the sword holds. He finds the princess and takes her back. Her parents know that she's betrothed, but they get married because he saved her. It ends with a lavish wedding where the groom is offered large sums of money for what he did, but he refuses, saying that it's only for the honor.


The End

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